11/9/2023 0 Comments Xcode 10.3 sdkThe search for these device support files continues, as I can't build our app now. They must be in another place!Ĭalled Apple developer support about this (twice) and the phone rep couldn't comprehend the problem or find these forum entries. What is Apple doing here? Honestly I am trying to figure it out maybe I'm missing something - why would they hide the device support files in a new part of the Xcode file structure for 13.3? I can confirm I can build to 13.3 from the new Xcode, but that means the device support files are somewhere in this new Xcode application file. The 13.2 device support files do not cover 13.3 based on this test. Ad inspector: Added SDK support to show ad unit names in the ad inspector UI. The minimum deployment target has been increased to iOS 11.0. armv7 is not supported in Xcode 14 and has been removed from the SDK. OS: The iOS, iPadOS, macOS, tvOS, and watchOS versions supported by this version of Xcode for developing, installing, and debugging applications. Architecture: The architectures supported for development by this version of Xcode. Taking your advice (that 13.2 covers 13.3) I just moved the 13.2 device support to the old version of Xcode and I get the same "Could not locate device support files" error. Updated minimum supported Xcode version to 14.1. SDK: The version of SDKs included in this version of Xcode. Unfortunately the app does not compile with xcode 11. I am hoping to run UI tests on simulator with ios 13 beta which comes with xcode 11. I opened up the new Xcode and the device support files are not there. I have got xcode 10.3 and xcode 11 beta installed on my mac. I need the 13.3 device support files because I must use an old version of Xcode for my project, and I import the Device Support for every new iOS release so I can build for it. Xcodebuild: error: Unable to find a destination matching the provided destination specifier: NSLocalizedDescription = "Could not locate device support files." NSLocalizedRecoverySuggestion = "This iPad Air 2 is running iOS 13.3 (17C54), which may not be supported by this version of Xcode." I tried to built my app through xcode 11.3 but by default it is showing me simulators for xcode 10.2.1 which is also there in my mac. Most people miss the fact, that the XCode version minor-numbers and iOS version minor-number matchĪnd they also release around the same time, revealing their connection.I am also trying to build my app on iOS 13.3 with xcode 11.3, but below error is coming : If both methods fail, you will have to update you UE4 project to Unreal Engine 4.18, the first release to support iOS11 and XCode9 and see if it causes any problems to be fixed. (Not sure where to adjust settings in UE4, if needed)
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